Way to Go is a walk in the woods. It is an astonishing interactive experience, a restless panorama, a mixture of hand-made animation, 360˚ video capture, music and dreaming and code; but mostly it is a walk in the woods, c'mon. Created by Vincent Morisset, Philippe Lambert, Édouard Lanctôt-Benoit & Caroline Robert (AATOAA). Produced by the NFB & France TV.
How much time do we spend without looking at our emails on our phones? What do we do when we are not productive? Can we share a meal with family or friends without checking our messages? Are we able to stop looking at our phones at any given moment? These questions are at the heart of a very modern phenomenon: the inability to do nothing, the avoidance of idleness. The way the topic is handled is paradoxical: we use an application to think about how to respond to slowness and non-productivity, that is, how to praise wasting time... on a device that typically devours all of it. This playful, interactive tale, a true invitation to idleness, was incubated at the Massachusetts Institute of Technology (MIT) in collaboration with the Open Documentary Lab, and is intended as a hybridisation of genres, on the fringes of game, application and animation.
Primal is a collaborative experience on the expression of our most intense feelings, through the creation of an eternal scream. A 9000 km long collaboration between the Canal Encuentro (Argentina) and the National Film Board of Canada.
Pride, wrath, lust, greed, gluttony, envy, sloth... We have all sinned. And today's digital world brings a whole new set of moral dilemmas. Whether we realize it or not, we all sin online. But does that make us digital sinners?
Seven Digital Deadly Sins invites us to take a look at who we are as moral creatures in the 21st century.
A digital interactive experience created in partnership between the National Film Board of Canada and The Guardian, Seven Digital Deadly Sins explores our modern-age sense of right and wrong through a thought-provoking mix of in-depth articles, short films, and anonymous confessions to a wide range of online behaviours.
Most surprising, perhaps, is that the Seven Digital Deadly Sins website puts us in the judgment seat, inviting us to condemn or absolve—anonymously—behaviours that have become ingrained in our online interactions. As the site's compiled user-generated answers paint a clearer picture of our collective consciousness, they also reveal the growing disconnect between the double lives we lead—online and in the real world. Technology be praised or damm