Frima Studio and the National Film Board of Canada (NFB) are announcing today the release of the mobile geolocation game Where’s Monsieur Pug?, available for free on the App Store and Google Play Store (iOS and Android). Where’s Monsieur Pug? is a wacky mobile game – combining augmented reality and geocaching – in which the players must hide spy pugs around town and try to find the ones hidden by other players.
Where’s Monsieur Pug? is based on the Monsieur Pug (2014) animation short by filmmaker Janet Perlman, coscripted by Québécois novelist and playwright Larry Tremblay. It tells the crazy story of a paranoid, anxious dog who loves origami and ice cream, and who is convinced to be the victim of a vast conspiracy.
As a member of a mysterious organization, your mission is simple: use your smartphone to track Monsieur Pug’s every move. Hire pugs – double agents – and post them in various strategic locations across town. Is your target hiding behind the convenience store? In the mall? On the bridge? On the other side of town? Post your pugs and keep your eyes peeled ! Find pugs hidden by other agents to rise within the organization and acquire the means to equip your pugs with fancy and adorable accessories, which will increase your chances of completing your main mission: finding Monsieur Pug!
Based on the Monsieur Pug short by Janet Perlman
Written By
Janet Perlman
Larry Tremblay
NFB Team
Producer
Marc Bertrand
Design
Janet Perlman
Music
Judith Gruber-Stitzer
Project Manager
Marie-Josée Lachance
Production Coordinator
Michèle Labelle
Administrator
Diane Régimbald
Administrative Team
Diane Ayotte
Karine Desmeules
Distribution – Marketing
Geneviève Bérard
Legal Counsel
Peter Kallianiotis
Executive Producer
Julie Roy
Special Thanks
Sébastien Beaulieu
FRIMA STUDIO PRODUCTION TEAM
Producer
Charles-Anthony Gagnon-Lemay
Business Development Manager
André Demers
Brand Manager
Antoinette Thibeault
Project Managers
Pierre-Alain Hoh
Richard Demers
Valérie Mignault
Design Director
Gabriel Lefebvre
Game Designers
Frédéric Haineault
Alex Van Chestein
David Lavoie
Narrative Designer
Marc-André Cossette
Artist
Mathieu Cloutier
Technical Director
Pierre-Alexandre Leclerc
Lead Programmer
Patrick Bibeau
Game Programmers
David Gauvreau
Maxime Lachance
David St-Cyr
Sébastien Riendeau
Backend Programmers
Pascal Lemay
Renaud Marcoux
Frédérick Deschênes
Interface Design Coordinator
Jean-François Nadeau
Interface Designer
Karell Damour
Quality Assurance Unit Lead
Bruno Leclerc
Quality Assurance Technicians
Julie Guay
Dylan Daggett
Mathieu Simard
Adam Lamothe
Simon Bérubé
Special Thanks
Maude Lagadec-Gaulin
Michael Champagne
Marie-Pier Desmarais
Pierre Couillard
Steven Comeau
Jacques Hébert
Jonathan Quan
Charles Rhéaume