GYMNASIA: Step into waking a dream, where the ghostly ephemera of a lost childhood await you.
Step into the stillness of an abandoned school and enter GYMNASIA, a place where the ghostly ephemera of a lost childhood await you. Recall the particular sights and sounds of a child’s world through the echoes of ball games, school lessons and choir recitals. GYMNASIA reanimates the memories of those forgotten days.
This groundbreaking, cinematic VR experience is the first collaboration between the National Film Board of Canada, Felix & Paul Studios and Clyde Henry Productions. The project flawlessly blends 3D 360-degree video, stop-motion, miniatures and CGI, and pushes the art of puppet animation into uncharted territory. GYMNASIA is a dark dream – unsettling and weirdly wonderful. It’s the first VR experience to induce the elusive anxiety that occurs when the lines between what’s real and unreal are blurred beyond belief.
Step into the stillness of an abandoned school and enter GYMNASIA, a place where the ghostly ephemera of a lost childhood await you. Recall the particular sights and sounds of a child’s world through the echoes of ball games, school lessons and choir recitals. GYMNASIA reanimates the memories of those forgotten days.
GYMNASIA is a startling and dynamic exploration of memory—the first cinematic VR project to flawlessly blend 3D 360-degree video, stop-motion and CGI. It pushes the art of puppet animation by forcing the viewer to actually be present, in scale, with a puppet. Dark and weirdly wonderful, this mind-bending six-minute VR journey induces the uncanny anxiety that occurs when the line between what’s real and unreal is blurred beyond belief.
Featuring strong thematic connections to the work and philosophy of the revolutionary Polish theatre director Tadeusz Kantor, GYMNASIA is the result of a powerful, premiere collaboration between three renowned innovators in the world of film: Academy Award®-nominated Clyde Henry Productions, one of the world’s preeminent stop-motion animation studios; Emmy® Award-winning Felix & Paul Studios, whose pioneering approach to immersive experiences is directly shaping the new art of XR storytelling; and the National Film Board of Canada, whose 7,000-plus films to date have won 12 Oscars® (with 75 nominations), more than 100 Genies and an Emmy. The project’s rich soundscape is the work of renowned musician Patrick Watson.
GYMNASIA pushes the art of puppet animation into the 21st century, putting the viewer eye to eye, face to face, with a puppet.
This mind-bending six-minute VR feat takes the cinematic form to new places. For the first time, a CGI art experience masterfully blends the timeless artistry
of puppetry, the tactility of stop-motion animation and the endless possibilities of VR and CGI—all flawlessly filmed in 3D 360-degree video. The result is a startling, life-like immersive environment that envelops the viewer in a surreal waking dream.
GYMNASIA was born from the memories and imaginations of stop-motion animation masters Maciek Szczerbowski and Chris Lavis (Clyde Henry Productions). The project reflects a humble nod to Polish theatre director Tadeusz Kantor’s seminal work, The Dead Class (1975), which explored the power of abandoned objects and spaces, and the impossibility of returning to one’s past.
To realize this singular VR experience, Lavis and Szczerbowski joined forces with the NFB Digital Studio and world-renowned VR pioneers Felix & Paul Studios. By combining stereoscopic 360-degree photography with puppet scale and geography, Felix & Paul’s team, from camera to VFX artists, produced a stunning recreation of the stop-motion world imagined by Lavis and Szczerbowski. Musician and longtime Felix & Paul collaborator Patrick Watson created the haunting and hypnotic soundscape that brings this hallucinatory past to life.
Dark and weirdly wonderful, GYMNASIA effortlessly recreates the feeling of uncanny anxiety that occurs when the line between real and unreal is blurred beyond belief.
Strap on your VR headset and step into a space at once eerily familiar and unsettling: a grade-school gymnasium crumbling under decades of decay and neglect. As the playful sounds of children’s games fill the room and sunlight pierces through the dust-caked windows, you’ll be welcomed into a hallucinatory, dream-like past. Follow the shadows. Return to the secret spaces of childhood memory.
Created and Directed by
Chris Lavis
Maciek Szczerbowski (Clyde Henry Productions)
Producers
Dana Dansereau
Paul Raphaël
Félix Lajeunesse
Executive Producers
Rob McLaughlin
Stéphane Rituit
Loc Dao
Art Director
Brigitte Henry
VR CAMERA
Head of VR Camera Division
Olivier Deschênes-Biron
VR Camera Specialists
Martin Gros
Olivier Nadeau-Séguin
LINE PRODUCTION
BY
SAILOR PRODUCTIONS
Line Producer
Mathieu Dumont
Production Coordinator
Sebastien Baribeau
Visual Effects Supervisors
Sebastian Sylwan
Jacques Levesque
Post-Production Producers
Éléonore Tuvache
Patrice Cormier
Post-Production Coordinator
Joëlle Boulianne
Assistant Editors
François Beaupré Goulet
Jeremy Mamisao
Lead Compositor
Jérémy Bazin
Compositors
Anna-Maria Pacchioni
Artiom Kusci
CG Supervisor
Francois Beaudry
CG Generalists
Sabrina Parent
Kim Fredette
Data Managers
Guillaume Mailhot Sabourin
Alonso Benavente Fortes
CG Facial Animation
Mels Studios and Postproduction
IMMERSIVE SOUND
BY
HEADSPACE STUDIO
Head of Sound and Music & Sound Supervision
Jean-Pascal Beaudoin
Editing, Sound Design and Mix
Jean-Pascal Beaudoin
Michael Ritchie
SONG AND MUSIC
Music composed by
Patrick Watson
Special Thanks to
Oscar Watson
The Children’s Choir of École de Musique Vincent d’Indy
Saint-Enfant-Jesus School
NATIONAL FILM BOARD OF CANADA
Producer
Dana Dansereau
Executive Producers
Rob McLaughlin
Loc Dao
Project Manager
Laura Mitchell
Marketing Manager
Tammy Peddle
Marketing Coordinators
Stéphanie Quevillon
Sophie Thouin
Publicists
Nadine Viau
Katja de Bock
Social Media
Melissa Sauve
Alyssia Duval-Nguon
Studio Administrator
Carla Jones
Studio Operations Managers
Camille Fillion
Janine Steele
Production Coordinator
Jasmine Pullukat
Legal Services
Christian Pitchen
VR TECHNOLOGY
BY
FELIX & PAUL STUDIOS
Chief Technology Officer & Creative Partner
Sebastian Sylwan
Head of VR Camera Division
Olivier Deschênes-Biron
Project Manager
Olivier Barthomeuf
Camera Senior Systems Designer
Howard Burman
VR Camera Specialists
Martin Gros
Mathieu Gibeault
Simon-Benoit Boisvert
Olivier Nadeau-Séguin
Technical Program Manager
Laura Gouillon
Head of Core Technologies Group
Florent Cohen
Lead Programmer
Stéphane Goyette
Software Developers
Mostafa Heydari
David Lapointe
Kirsty Ellis
Jonathan Rodriguez
Vincent Bilodeau
Ali Mouawieh
Lead Pipeline Developer
Hans Payer
Pipeline Developers
Sara Hilmarsdottir
Alexis Gervais Chapleau
Head of Digital Delivery
Di Wu
Integration
Donavan Prieur
Sybile Nivon
Quality Assurance
Nayda Navas
Kevon Romain
Data Scientist
Nathan Smith
Systems Administrators
Marc-Antoine Latour
Greg Dickie
Controller
Caroline Côté
Accountants
Lysanne Bourgouin
Sophie Desjardins
Executive Assistant
Bianka Pomponi
Content & Script Researcher
Cindy Philippe-Auguste
Marketing Coordinator
Greg Feingold
Studio Coordinator
Valerie St-Jean Larouche
Receptionist / Runner
Shelby Golemic
Special Thanks
Animation Reference
Tuuli Lavis
Developed with the participation of
Telefilm Canada
With the support of the Adam Mickiewicz Institute. Financed by the Ministry of Culture and National Heritage of the Republic of Poland as part of the multi-annual programme NIEPODLEGŁA 2017–2022.